Course Overview
TOPIn this hands-on, two-day Unreal Engine Virtual Cinematic Production Introduction training course, you will learn how to use this industry-leading 3D computer graphics and virtual world game engine.
Scheduled Classes
TOPWhat You'll Learn
TOPThe course will cover how to develop interactive and immersive experiences by learning to create content, cinematics, blueprints, materials, textures, and levels.
Outline
TOP1. Getting Started with Unreal
What is Unreal and What Can it Do?
First Steps, Navigating the Interface
Menus, Search, and Shortcuts
Modify Your First Map
Blocking Geometry
Placing Actors
Lighting Your Map
How to Play in Unreal
2. Content Creation Part 1 in Unreal
Overview of Actors System in Unreal
Create Your First Actor
Adding Components to Your Actor
Other Content to Add in Unreal
Bridging Unreal, Blender, and Other DCCs
3. Creating Cinematics in Unreal
Sequence Editor Overview
Camera Tools Overview
Animate Your First Cinematic
Using Master Sequences
Render Your First Cinematic
4. Blueprint Overview in Unreal
What is Blueprint?
The Actor Lifecycle
Make Your First Event
What are Nodes and How to Use Them
Create a Simple AI in Blueprint
5. Content Creation Part 2 in Unreal
What are Materials and Textures?
Creating a Simple Material
Overview of Niagra Visual Effects System
Using Quixel to Find and Mix Materials
Using Quixel Megascans to Build Scenes
6. Level Creation in Unreal
Make Your First Blank Level
Landscape Tools Overview
Foilage Tools in Unreal
Adding Lights and Skies to Your Level
Compiling, Cooking and Baking
Making Lighting Performant
7. Content Creation Part 3 in Unreal
Welcome to the City Example
What is Lumen?
What is Nanite?
What is World Partition?
What is Chaos Physics?
What is Mass Ai?
What are MetaHumans?
8. Wrapping up Unreal
What to do When Things Break
Project, Editor, and Plugin Settings
Building & Targetting Different Hardware
Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.
Software Versions: ThinkB!G open enrollment classes are taught on the most current version of software whenever possible.
Prerequisites
TOPStudents must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.
Who Should Attend
TOPJob Roles that Use Unreal Engine:
Game Makers
Animators
Film and Video Professionals
Motion-Graphics Professionals
Visual Effects Artists
Web Designers